Here I am creating yet another tire for a potential car project. I feel like my workflow for the Porsche was all over the place because the project was spread over a whole decade. I want to try and see what I can do utilizing a more settled skillset and more refined workflow (at least for my standard). The result is this tire for a Datsun 240Z Restomod by MZR Motorsport which will hopefully take shape in the near future. Here's some renderings of the wheel in question.
To create the geometry for the tire I implemented Damian Mathews approach (https://youtu.be/NxtILaXgxIg) to doing things when it came to replicating a believable wheel profile/curvature. Last time around I ended up with a tire that was way too flat. This one's got more volume in that sense.
Instead of creating the normal map conversion by hand like last time I created the Porsche tire (It's certainly been a while), I've went ahead and created the sidewall layout in illustrator, exported the image to be imported into Substance Designer and created a simple node setup to get a few maps in one click (normal, ambient occlusion, curvature etc.). This made for a nicer rendering result compared to my last approach and it's a lot more handy when distributing changes throughout the different texture maps.
I am quite content with the end result and hope to be able to add more to the project as time goes on and I hope you enjoyed the short breakdown.