3D model of an Aimpoint Patrol Rifle Optic. Modeled in Blender, dynameshed in Zbrush and baked in Marmoset Toolbag. The texturing was done in Substance Painter utilizing a Quixel Megascans as a base to really get the materials right. All renderings were done in Marmoset Toolbag 4. I also followed Rick Greeves instructions to create custom stencils to make the wear less generic which really helped sell the piece.